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Conference theme ideas

Page history last edited by Nancy Proctor 14 years, 2 months ago

We asked the MCN and museum communities what would make the conference most useful to YOU, what will make you, your stakeholders and funders say, “Can’t miss MCN 2010!”

 

The conference theme ideas discussed for 2010 included:

past conference themes

 

  1. The Museum Inside-Out/Outside-In or Transparency: Turning the Museum Inside Out or “Radical Transparency” (Max Anderson) or Virtuous Circle: Integration, Transparency & Visitor Experience

    1. Exposing to our public what were previously internal activities: not only showing the finished result, but in fact also how we got there, such as behind the scenes staff blogs, podcasts, flickr galleries;
    2. The "commons" idea: most of our work and resources have an increased value when they're shared, rather than jealously guarded
    3. Supporting local and global audiences
    4. What is our responsibility to “non-visitors”? What can museums realistically, honestly and helpfully offer or promise them about a museum experience in which they never come into physical contact with the collections? Museums can develop a loyal community of non visitors by offering their advice/recommendations - based on what web visitors have shown are their preferences based on how they've used the museum's website - pages visited, links followed, time spent with games or objects searched for. One aspect of the web that I don't think museums have utilized is "recommender software" - either in the museum or on their websites but real value added could come from being able to recommend artists, exhibitions, science websites, books, movies, podcasts that are related to whatever the visitor has expressed interest in. These recommendations could be based on what other visitors have liked (social media), as well as museum expertise. This is different from the museum as Authority, telling visitors what they ought to like; it's museums listening to visitors and feeding their interests.
    5. Is the online experience unique in some way? It can be considered unique because of the possibility to contextualize an object, essay, exhibition, video, etc in a much more comprehensive way than in the physical museum. Museum staff can provide related links but so can amateurs - via social media sources, (which the museum can or can not vet).
    6. Avoiding over-emphasis on the physical visit (and starving the online presence of content - because the only thing Web sites are good for is preparing for your visit, and following up after a visit, right?)...
    7. ...While emphasizing that online interaction is but one of many possible engagement scenarios available to museums, and that "technology" assists in making every one of those scenarios possible.
  2. Open Source, Open Content, Open Learning

    1. Democratizing Access (from SI's Commons proposal)
    2. Finding ways to be open and inclusive of multiple voices without compromising our authority and trustworthiness, which is one of our most valuable assets. - using social media is the easiest way to provide access to them
    3. Trust and Reputation (as in, what do these things mean for museums in the post-Wikipedia age): looking at how communities self-police themselves (I recently moderated a panel on contemporary art bloggers and the issues of trust, community building and managing comments were big topics. Here's a link about it from one of those blogger's blogs http://edwardwinkleman.blogspot.com/2010/01/caveat-lector.html)
    4. Process/Immediacy (as in "Process Journalism," meaning telling stories as they happen, rather than summarizing after the thing is over)
    5. How museums are embracing user generated content, as well as controlling or being gatekeepers of it (social media are examples of how museums are embracing user generated content)
    6. The new authoritative (expert) voice of online users in our community: will museums accept the expertise and content generated by its online users through social media etc.?
      1. See Nina Simon’s post:  http://museumtwo.blogspot.com/2008/10/future-of-authority-platform-power.html
      2. IMLS recently released a guide on the Future of Museums and Libraries, in which one of the discussion themes is dedicated to shifts in power and authority http://www.imls.gov/resources/resources.shtm
    7. OpenID
    8. Generative Assets (Kevin Kelly's term for assets that can't be cloned, replicated, or reproduced)
  3. Bridging the Digital Divide

    1. Back-of-house challenges
    2. The increasing costs associated with digital collections
    3. The divide, perceived or real, between on-line visitors and in-person visitors
    4. DAMS solutions for small museums
    5. Integration: e.g. solving problems with dedicated software systems (CIS, CMS, ticketing, membership, e-commerce, DAMS, etc.) that in many cases are not well integrated and result in multiple sets of data about the same things, along with other headaches. User-generated content further complicates the information architecture.
    6. CMS <--> DAMS information flows
    7. Unified vision for communication strategy: easier said than done! The lines between "old" and "new" communication are blurring, some fading away, some emerging, some being re-invented.
    8. Big split between the print and the online way of thinking, mostly based on a staff person's professional comfort level with online technology
  4.  

     

    “Igniting the Imagination”

    As museum professionals, we need to spark people’s interest and their imaginations. Due to the diverse and ever-changing interests of our public, we must continue to evaluate our audience’s interests and offer a variety of experiences. As our audiences expand from local to global we must ensure that we engage both, using a variety of the invaluable assets that we have in our collections.

     

     

     

    Our online experiences are unique and no two museums are exactly alike. We must differentiate our offerings, and make our online experience count by showcasing our institution’s strengths and by appealing to a variety of audiences. We need to provide these audiences with information on our collections and give them the means to reciprocate and assist us in our quest for knowledge through the use of social and other media.  

     

    Studies have illustrated that people trust museums, a public opinion survey commissioned by AAM in 2001 found “that 38% of Americans believe museums to be among the most trustworthy sources of information, while 87% believe they are trustworthy overall.

     

    [i]” Museums information is credible and educators look to museums for inspiration and assistance. Let’s provide them with the information that they seek by using our technological savvy and engaging them in their quest for knowledge.

     

    We can also turn online visitors into stakeholders, providing them with virtual tours of exhibits and galleries or better still with virtual tours of artifacts held only in the museum storage vaults. A large percentage of museum collections are rarely exhibited in physical spaces, we can give web denizens a look behind the scenes.

     

    We can attract new audiences by optimizing our websites for search engines, using keywords that one would not ordinarily associate with museums. For example, I would not think of “quilt patterns” when I think of a museum, but if you included these words in a website of an exhibition on quilts you would attract a large audience of crafters looking for inspiration and ideas. They might also be interested in reading about the creation of the quilts, the materials used and the people who created them. They might find the whole virtual exhibit so interesting that they want to see the quilts in person and subsequently visit the museum and buy the museum catalogue of the exhibit.

     

    To expand our reach and increase our audiences, we must use our unique assets and play on our unique strengths. Much of the business on the Internet today is conducted by appealing to a new segment of the market, a phenomenon known as the long tail.

    Unlimited selection is revealing truths about what consumers want … As they wander further from the beaten path, they discover their taste is not as mainstream as they thought (or as they had been led to believe by marketing, a lack of alternatives, and a hit-driven culture).

     

     

     

     

     

    [ii]” Museums most certainly have offbeat and interesting collections that would appeal to a small market segment in their physical locations, but to a much larger virtual audience worldwide. 

     

    Come to MCN 2010 in Austin and find out how to increase your local, national and global audiences.

     



    [i]http://www.speakupformuseums.org/docs/Museum%20Facts.pdf The American Association of Museums

     

    [ii]http://www.wired.com/wired/archive/12.10/tail.html. The Long Tail - Chris Anderson

     

     

 

Comments (3)

Robin White Owen said

at 10:47 am on Jan 21, 2010

Hello MCN conference planners,

One thing that seems to be missing is a theme devoted to museums and their use of social media - twitter, blogs, facebook, flickr et al. These things can/have been used to accomplish the objectives in your first two themes and in fact seem to be interwoven into many of the subtopics:
1. Transparency
- i: exposing internal activities: behind the scenes staff blogs, podcasts, flickr galleries;
- iv: responsibility to non-visitors: museums can develop a loyal community of non visitors by offering their advice/recommendations - based on what web visitors have shown are their preferences based on how they've used the museum's website - pages visited, links followed, time spent with games or objects searched for. One aspect of the web that I don't think museums have utilized is "recommender software" - either in the museum or on their websites but real value added could come from being able to recommend artists, exhibitions, science websites, books, movies, podcasts that are related to whatever the visitor has expressed interest in. These recommendations could be based on what other visitors have liked (social media), as well as museum expertise. This is different from the museum as Authority, telling visitors what they ought to like; it's museums listening to visitors and feeding their interests.
- v: is online experience unique: of course it's unique - because of the possibility to contextualize an object, essay, exhibition, video, etc in a much more comprehensive way than in the physical museum. Museum staff can provide related links but so can amateurs - via social media sources, (which the museum can or can not vet)

Robin White Owen said

at 10:47 am on Jan 21, 2010

Also, 2. Open Source, Content, Learning
ii: multiple voices - using social media is the easiest way to provide access to them
iii: trust and reputation: looking at how communities self-police themselves (I recently moderated a panel on contemporary art bloggers and the issues of trust, community building and managing comments were big topics. here's a link about it from one of those blogger's blogs http://edwardwinkleman.blogspot.com/2010/01/caveat-lector.html)
iv: Twitter is an example
v: social media are examples of how museums are embracing user generated content
vi: social media fit right in here too

3. Bridging the Digital Divide doesn't relate to social media

You might want to consider making Social Media it's own theme, or at least a prominent sub-theme.

Robin White Owen said

at 10:48 am on Jan 21, 2010

Then there's the issue of the mobile web. I know you're doing a conference on that next month in California, and probably there are many sessions devoted to it at Museums and the Web, but don't you think MCN should cover it too? The trend toward accessing information from your phone will only grow exponentially so museums really need to be thinking about how to offer content, not just basic visitor info in the mobile web format. I hope these ideas are useful. Thanks.

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